2025-10-22 11:32:53 +08:00
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using UnityEngine;
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namespace Script.Gameplay.Interface
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{
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public interface ISignalReceiver
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{
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public int NeedSignalCount { get; set; }
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public int CurrentNeedSignalCount { get; set; }
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public void OnSignalReceived(bool active, GameObject sender);
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}
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}
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