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2025TapTapGameJam/Assets/Script/Gameplay/UI/PlayerGazeReminder.cs

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using Core;
using UnityEngine;
using Script.Gameplay.Player;
using TMPro;
using System.Collections.Generic;
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namespace UI
{
public class PlayerGazeReminder : UIBase
{
[SerializeField] private GameObject reminderInteractPrefab;
[SerializeField] private GameObject reminderReadPrefab;
[SerializeField] private GameObject reminderConnectPrefab;
[SerializeField] private GameObject reminderSetPointPrefab;
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[SerializeField] private GameObject reminderDeleteLinePrefab;
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private PlayerInteractorController playerInteractorController;
private PlayerConnectController playerConnectController;
private PlayerDialogueController playerDialogueController;
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protected override void Awake()
{
base.Awake();
ControllerLocator.Instance.TryGetWait<PlayerInteractorController>(OnGetInteractorController);
ControllerLocator.Instance.TryGetWait<PlayerConnectController>(OnGetConnectController);
ControllerLocator.Instance.TryGetWait<PlayerDialogueController>(OnGetDialogueController);
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}
private void OnGetInteractorController(PlayerInteractorController controller)
{
playerInteractorController = controller;
playerInteractorController.OnGazeEnter += (obj) => reminderInteractPrefab.SetActive(true);
playerInteractorController.OnGazeExit += (obj) => reminderInteractPrefab.SetActive(false);
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}
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private void OnGetConnectController(PlayerConnectController controller)
{
playerConnectController = controller;
playerConnectController.OnGazeEnter += (obj) =>
{
reminderConnectPrefab.SetActive(true);
reminderSetPointPrefab.SetActive(true);
reminderDeleteLinePrefab.SetActive(true);
};
playerConnectController.OnGazeExit += (obj) =>
{
reminderConnectPrefab.SetActive(false);
reminderSetPointPrefab.SetActive(false);
reminderDeleteLinePrefab.SetActive(false);
};
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}
private void OnGetDialogueController(PlayerDialogueController controller)
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{
playerDialogueController = controller;
playerDialogueController.OnGazeEnterDialogue += (obj) => reminderReadPrefab.SetActive(true);
playerDialogueController.OnGazeExitDialogue += (obj) => reminderReadPrefab.SetActive(false);
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}
}
}