85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
|
|
using System;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using Core;
|
|||
|
|
using UnityEngine;
|
|||
|
|
using UnityEngine.Events;
|
|||
|
|
|
|||
|
|
namespace Script.Gameplay.Global
|
|||
|
|
{
|
|||
|
|
public struct StackOverflowBUGLog
|
|||
|
|
{
|
|||
|
|
public Transform TargetTransform;
|
|||
|
|
public int BeTriggerCycle; // 触发时的游戏循环次数
|
|||
|
|
|
|||
|
|
public StackOverflowBUGLog(Transform targetTransform, int beTriggerCycle)
|
|||
|
|
{
|
|||
|
|
TargetTransform = targetTransform;
|
|||
|
|
BeTriggerCycle = beTriggerCycle;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public class BUGManager : MonoSingleton<BUGManager>
|
|||
|
|
{
|
|||
|
|
[SerializeField] private GameObject bugCubePrefab;
|
|||
|
|
|
|||
|
|
[Header("天核区域检测设置")] [SerializeField] private Vector3 AreaCenter = Vector3.zero;
|
|||
|
|
[SerializeField] private Vector3 AreaSize = new Vector3(50, 50, 50);
|
|||
|
|
public UnityEvent OnBUGHappenedInArea;
|
|||
|
|
|
|||
|
|
private List<StackOverflowBUGLog> stackOverflowBugLogs = new List<StackOverflowBUGLog>();
|
|||
|
|
private List<GameObject> bugCubes = new List<GameObject>();
|
|||
|
|
|
|||
|
|
private void Start()
|
|||
|
|
{
|
|||
|
|
OnBUGHappenedInArea.AddListener(() =>
|
|||
|
|
{
|
|||
|
|
Debug.LogWarning("天核区域内检测到BUG立方体!");
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
GameManager.Instance.OnGameStart += GenerateBUGCubes;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public void LogStackOverflowBUG(Transform targetTransform)
|
|||
|
|
{
|
|||
|
|
int beTriggerCycle = GameDataManager.Instance.TotalLoopCount;
|
|||
|
|
stackOverflowBugLogs.Add(new StackOverflowBUGLog(targetTransform, beTriggerCycle));
|
|||
|
|
GameManager.Instance.ReStartGame();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public void GenerateBUGCubes()
|
|||
|
|
{
|
|||
|
|
bugCubes.Clear();
|
|||
|
|
int currentCycle = GameDataManager.Instance.TotalLoopCount;
|
|||
|
|
|
|||
|
|
// 记录的BUG位置生成BUG立方体
|
|||
|
|
foreach (var log in stackOverflowBugLogs)
|
|||
|
|
{
|
|||
|
|
if (bugCubePrefab != null)
|
|||
|
|
{
|
|||
|
|
// 仅在下一次循环生成BUG立方体
|
|||
|
|
if (log.BeTriggerCycle + 1 != currentCycle) continue;
|
|||
|
|
GameObject go = Instantiate(bugCubePrefab, log.TargetTransform.position, Quaternion.identity);
|
|||
|
|
bugCubes.Add(go);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 检测天核区域内是否有BUG立方体
|
|||
|
|
Collider[] colliders = Physics.OverlapBox(AreaCenter, AreaSize * 0.5f);
|
|||
|
|
foreach (var collider in colliders)
|
|||
|
|
{
|
|||
|
|
if (bugCubes.Contains(collider.gameObject))
|
|||
|
|
{
|
|||
|
|
OnBUGHappenedInArea?.Invoke();
|
|||
|
|
break;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 可视化天核区域
|
|||
|
|
private void OnDrawGizmosSelected()
|
|||
|
|
{
|
|||
|
|
Gizmos.color = new Color(1, 0, 0, 0.3f);
|
|||
|
|
Gizmos.DrawCube(AreaCenter, AreaSize);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|